This is an unofficial extended FAQ about the Teardown game with information found in online resources. You can find the official Teardown FAQ on www.teardowngame.com
About the game and its mechanics
What mission modes are known so far?
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- Collect control interfaces/computer units
- Destroy gas tanks
- Secure cars
Can I break out collectable objects from the wall without the alarm getting off?
Are there different missions on the same map?
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- Yes.
How many levels will there be in the game?
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- So far there are four levels known. They are currently named as:
- „Löckelle wrecking company”
- „Evertides mall”
- „Mr Amanatides fish processing plant”
- “Ghosts in the machine“
- So far there are four levels known. They are currently named as:
What effects were seen so far for one level?
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- Weather effects
- Day/Night mode
What if you don’t escape in time?
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- You get caught and a little animation sequence is shown.
Can the player die in the game?
How many vehicles are currently in the game?
How many weapons/tools are in the game?
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- So far there were counted 10 weapons and tools which are:
- Sledge, Gun, Shotgun, Pipe bomb, Rocket, Bomb, Plank, Spraycan, Extinguisher, Blowtorch
- So far there were counted 10 weapons and tools which are:
Will there be a slow motion mode?
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- No, according to Dennis it won’t be part of the gameplay.
Will the game support multiplayer?
About the game development and modding
Will there be a game level editor?
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- No, but for more details see modding support. It’s unclear if the internal used game level editor will be available.
Will there be modding support?
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- Yes. In the beginning the support will be limited like loading scenes directly from MagicaVoxel, later scripting and other game modes could be supported and after that maybe also custom weapon mods.
What program is used to build the objects/buildings/cars?
What program is used to build the game levels?
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- The game editor is now part of the game itself.
What are the limitations of a map?
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- The worlds are supposed to be around 500 meters wide, 500 long and 50 meters high. There is no limitation but the gameplay is not designed for large maps.
In what language is the game written?
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- The 3D part in C++
- The game logic in LUA
What is the Teardown game engine?
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- The Teardown game engine is a custom game engine built by Tuxedo Labs. As it states on the Teardown website:
The game uses a custom physics and graphics engine built for this game specifically. It uses raytracing for lighting, but does not require an RTX GPU.
Are the modding tutorials for the Teardown game?
About the game publication
Where will I be able to buy the game?
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- You can download the Teardown game on Steam.
Will there be a demo version or an early access on Steam of the game?
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- So far in non of the shared information they talked about gave a hint for a demo version or an early access version.
How much will Teardown game be priced?
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- The early access price of Teardown is currently at about 20$. Check the Steam page for the price in your country.
With which company is the game published?
Will there be a mobile release of the game?
About hardware
What are the PC specs of the computer Dennis shows the game on?
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- GTX 1080 graphics card
- Core i7 quad core CPU
What are the system requirements for the game?
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- On Steam you can see the minimum and recommended system requirements of the game.
As always let me know in the comments if you heard something new about the game.
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