{"id":1200,"date":"2021-03-16T20:14:03","date_gmt":"2021-03-16T20:14:03","guid":{"rendered":"https:\/\/brunobieri.ch\/wp\/?p=1200"},"modified":"2021-03-16T20:14:05","modified_gmt":"2021-03-16T20:14:05","slug":"how-to-create-a-custom-car-in-teardown","status":"publish","type":"post","link":"https:\/\/brunobieri.ch\/wp\/2021\/03\/16\/how-to-create-a-custom-car-in-teardown\/","title":{"rendered":"How to create a custom car in Teardown?"},"content":{"rendered":"<p>This is a guide to create a custom car in the game called <a href=\"https:\/\/store.steampowered.com\/app\/1167630\/Teardown\/\" target=\"_blank\" rel=\"noopener noreferrer\">Teardown<\/a>. This guide was initially written for Teardown version 0.6.2. Things may have changed. Please let me know in the comments and I&#8217;ll update the guide.<\/p><!--CusAds0-->\n<p>This is part I of III in which I explain the basics of creating a custom car. In <a href=\"https:\/\/brunobieri.ch\/wp\/?p=1290\" target=\"_blank\" rel=\"noopener noreferrer\">part II<\/a> I&#8217;ll explain predefined tags which can be used for cars. Finally in part III I&#8217;ll explain how to handle custom input and custom sounds for a car.<\/p>\n<h2>Prerequisites<\/h2>\n<ul>\n<li>A copy of <a href=\"https:\/\/store.steampowered.com\/app\/1167630\/Teardown\/\" target=\"_blank\" rel=\"noopener noreferrer\">Teardown<\/a>.<\/li>\n<li>A copy of the free software <a href=\"https:\/\/ephtracy.github.io\" target=\"_blank\" rel=\"noopener noreferrer\">MagicaVoxel<\/a>. Any software can be used which can create *.vox files.<\/li>\n<\/ul>\n<h2>Custom car modelling<\/h2>\n<p>The first thing is to create a car model. The most basic car needs at least two elements: a car body and wheels.<br>Download the Teardown color palette vox file to start your car from <a href=\"https:\/\/www.teardowngame.com\/modding\/downloadable\/teardown_palette.vox\" target=\"_blank\" rel=\"noopener noreferrer\">here<\/a>. Open this file using MagicaVoxel and create something like this:<\/p>\n<figure id=\"attachment_1228\" aria-describedby=\"caption-attachment-1228\" style=\"width: 300px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/brunobieri.ch\/wp\/2021\/03\/16\/how-to-create-a-custom-car-in-teardown\/simplestcar_magicavoxel\/\" target=\"_blank\" rel=\"noreferrer noopener attachment wp-att-1228\"><img decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-1228\" src=\"https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/SimplestCar_MagicaVoxel-300x169.png\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/SimplestCar_MagicaVoxel-300x169.png 300w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/SimplestCar_MagicaVoxel-1024x576.png 1024w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/SimplestCar_MagicaVoxel-768x432.png 768w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/SimplestCar_MagicaVoxel.png 1052w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-1228\" class=\"wp-caption-text\">Simplest Car<\/figcaption><\/figure>\n<ul>\n<li>Vehicle body size: 20 10 1<\/li>\n<li>Wheel size: 3 1 3<\/li>\n<\/ul>\n<h2>Car set-up<\/h2>\n<p>When you first set-up your car in a maps XML file you may end up with something like this:<\/p>\n<figure id=\"attachment_1237\" aria-describedby=\"caption-attachment-1237\" style=\"width: 300px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/brunobieri.ch\/wp\/2021\/03\/16\/how-to-create-a-custom-car-in-teardown\/xml_set-up\/\" target=\"_blank\" rel=\"noreferrer noopener attachment wp-att-1237\"><img decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-1237\" src=\"https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_set-up-300x193.png\" alt=\"\" width=\"300\" height=\"193\" srcset=\"https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_set-up-300x193.png 300w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_set-up-1024x660.png 1024w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_set-up-768x495.png 768w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_set-up-1536x989.png 1536w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_set-up-1568x1010.png 1568w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_set-up.png 1602w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-1237\" class=\"wp-caption-text\">Car after initial XML set-up<\/figcaption><\/figure>\n<p>The car&#8217;s body and wheels don&#8217;t match. Usually I copy my car template and paste it in the map&#8217;s XML file. Alternatively you can do that in the built-in Teardown Editor as well.<\/p>\n<p><\/p>\n\n\n<pre class=\"wp-block-code\"><code>&lt;vehicle name=\"simplestCar\" pos=\"0.0 0.3 0.0\" rot=\"0 0 0\"&gt;\n  &lt;body name=\"carBody\" pos=\"0.0 0.0 0.0\" rot=\"0 0 0\" dynamic=\"true\"&gt;\n    &lt;vox pos=\"0.0 0.0 0.0\" rot=\"0 -90 0\" density=\"1.2\" strength=\"2\" file=\"LEVEL\/simplestCar.vox\" object=\"body\"&gt;\n      &lt;location name=\"playerPosition\" tags=\"player\"  pos=\"-0.8 0.2 -0.0\" rot=\"0.0 90.0 0.0\"\/&gt;\n      &lt;location name=\"smokeExhaust\"   tags=\"exhaust\" pos=\"1.0 0.1 -0.3\"  rot=\"0.0 -90.0 0.0\"\/&gt;\n    &lt;\/vox&gt;\n    &lt;wheel name=\"fl\" pos=\"0.45 0.05 -0.75\" drive=\"1\" steer=\"1\" travel=\"-0.1 0.2\"&gt;\n      &lt;vox pos=\"0.05 -0.15 0.05\" rot=\"0.0 90.0 0.0\" file=\"LEVEL\/simplestCar.vox\" object=\"wheel\"\/&gt;\n    &lt;\/wheel&gt;\n    &lt;wheel name=\"fr\" pos=\"-0.45 0.05 -0.75\" drive=\"1\" steer=\"1\" travel=\"-0.1 0.2\"&gt;\n      &lt;vox pos=\"0.05 -0.15 0.05\" rot=\"0.0 90.0 0.0\" file=\"LEVEL\/simplestCar.vox\" object=\"wheel\"\/&gt;\n    &lt;\/wheel&gt;\n    &lt;wheel name=\"bl\" pos=\"0.45 0.05 0.75\" drive=\"1\" travel=\"-0.1 0.2\"&gt;\n      &lt;vox pos=\"0.05 -0.15 0.05\" rot=\"0.0 90.0 0.0\" file=\"LEVEL\/simplestCar.vox\" object=\"wheel\"\/&gt;\n    &lt;\/wheel&gt;\n    &lt;wheel name=\"br\" pos=\"-0.45 0.05 0.75\" drive=\"1\" travel=\"-0.1 0.2\"&gt;\n      &lt;vox pos=\"0.05 -0.15 0.05\" rot=\"0.0 90.0 0.0\" file=\"LEVEL\/simplestCar.vox\" object=\"wheel\"\/&gt;\n    &lt;\/wheel&gt;\n  &lt;\/body&gt;\n&lt;\/vehicle&gt;<\/code><\/pre>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Note that you have to load the separate objects from the vox file. Here the car&#8217;s vox file is named &#8222;simplestCar.vox&#8220; and the two objects are &#8222;body&#8220; and &#8222;wheel&#8220; (see MagicaVoxel screenshot as well).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Center wheels<\/h3>\n\n\n\n<p>The probably most misunderstood task on a car set-up is how to center the wheels. Since every wheel needs to be enclosed with a wheel tag (or just wheel in the editor) the inner vox must be centered in the wheel tag. This can be done by adjusting the position parameter for the inner vox.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><div class=\"wp-block-image\"><figure class=\"aligncenter\"><a href=\"https:\/\/brunobieri.ch\/wp\/2021\/03\/16\/how-to-create-a-custom-car-in-teardown\/attachment\/2\/\" target=\"_blank\" rel=\"noreferrer noopener attachment wp-att-1240\"><img decoding=\"async\" loading=\"lazy\" width=\"150\" height=\"150\" src=\"https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/2-150x150.png\" alt=\"\" class=\"wp-image-1240\"><\/a><figcaption>Vox wheel position (blue outliend)<\/figcaption><\/figure><\/div> <\/td><td><div class=\"wp-block-image\"><figure class=\"aligncenter\"><a href=\"https:\/\/brunobieri.ch\/wp\/2021\/03\/16\/how-to-create-a-custom-car-in-teardown\/attachment\/3\/\" target=\"_blank\" rel=\"noreferrer noopener attachment wp-att-1241\"><img decoding=\"async\" loading=\"lazy\" width=\"150\" height=\"150\" src=\"https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/3-150x150.png\" alt=\"\" class=\"wp-image-1241\"><\/a><figcaption>Wheel position (white outlined)<\/figcaption><\/figure><\/div><\/td><td><div class=\"wp-block-image\"><figure class=\"aligncenter\"><a href=\"https:\/\/brunobieri.ch\/wp\/2021\/03\/16\/how-to-create-a-custom-car-in-teardown\/attachment\/4\/\" target=\"_blank\" rel=\"noreferrer noopener attachment wp-att-1242\"><img decoding=\"async\" loading=\"lazy\" width=\"150\" height=\"150\" src=\"https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/4-150x150.png\" alt=\"\" class=\"wp-image-1242\"><\/a><figcaption>Centered vox in wheel position<\/figcaption><\/figure><\/div><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Other required tags<\/h3>\n\n\n\n<p>Other than the wheels, a car is required to have the following location tags to work in Teardown: none \ud83d\ude09<br>After some tests I conclude there are <strong>no<\/strong> location tags required at all in order for a car to be driven. Of course it makes sense to go through the available tags to get some more control over some stuff.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">The players position<\/h4>\n\n\n\n<p>The player position can be set using the &#8222;player&#8220; tag.<br>\/\/ &lt;location tags=&#8220;player&#8220; &#8230;<br>It&#8217;s the position and rotation of the camera when the player drives the custom car in Teardown. There can be multiple location nodes with a &#8222;player&#8220; tag. But it doesn&#8217;t make sense to have multiple ones and Teardown will just take the latest one as the players location.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">The smoke exhaust<\/h4>\n\n\n\n<p>The (smoke) exhaust location tag is where smoke will emit once the car is driven by the player. It can have multiple such nodes.<br>\/\/ &lt;location tags=&#8220;exhaust&#8220; &#8230;<\/p>\n\n\n<h2>Finished result<\/h2>\n\n\n<p>If you have followed this guide you should get this result:<\/p>\n\n\n<div class=\"wp-block-image size-medium\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/brunobieri.ch\/wp\/2021\/03\/16\/how-to-create-a-custom-car-in-teardown\/xml_finished\/\" target=\"_blank\" rel=\"noreferrer noopener attachment wp-att-1273\"><img decoding=\"async\" loading=\"lazy\" width=\"300\" height=\"193\" class=\"wp-image-1273\" src=\"https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_finished-300x193.png\" alt=\"\" srcset=\"https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_finished-300x193.png 300w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_finished-1024x660.png 1024w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_finished-768x495.png 768w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_finished-1536x989.png 1536w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_finished-1568x1010.png 1568w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/XML_finished.png 1602w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption>Simplest Car in Editor<\/figcaption><\/figure>\n<\/div>\n<div class=\"wp-block-image size-medium\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/brunobieri.ch\/wp\/2021\/03\/16\/how-to-create-a-custom-car-in-teardown\/finished_in_game\/\" target=\"_blank\" rel=\"noreferrer noopener attachment wp-att-1274\"><img decoding=\"async\" loading=\"lazy\" width=\"300\" height=\"193\" class=\"wp-image-1274\" src=\"https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/finished_in_game-300x193.png\" alt=\"\" srcset=\"https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/finished_in_game-300x193.png 300w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/finished_in_game-1024x660.png 1024w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/finished_in_game-768x495.png 768w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/finished_in_game-1536x989.png 1536w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/finished_in_game-1568x1010.png 1568w, https:\/\/brunobieri.ch\/wp\/wp-content\/uploads\/2021\/02\/finished_in_game.png 1602w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p><\/p>\n<figcaption>Simplest Car in game<\/figcaption>\n<\/figure>\n<\/div>\n\n\n<p>This is it, for the first part of this guide. In the next <a href=\"https:\/\/brunobieri.ch\/wp\/?p=1290\" target=\"_blank\" rel=\"noopener noreferrer\">part<\/a> we will have a look at car tags.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>More interesting details about Teardown:<br><a href=\"https:\/\/brunobieri.ch\/wp\/2020\/06\/20\/teardown-game-faq-extended\/\" target=\"_blank\" rel=\"noreferrer noopener\">Teardown FAQ<\/a><\/p>\n\n<div style=\"font-size: 0px; height: 0px; line-height: 0px; margin: 0; padding: 0; clear: both;\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Step-by-Step guide on how to create a custom car in the game Teardown<\/p>\n","protected":false},"author":1,"featured_media":1304,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[16],"tags":[24,13],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How to create a custom car in Teardown? 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